Team G W T L Pts
  lost' 12 12 0 0 24
  }i{ 12 10 1 1 21
  [j]' 12 10 1 1 21
  =A= 12 8 0 4 16
  w/ 12 7 0 5 14
  One' 11 7 0 4 14
  {UNi} 12 6 0 6 12
  /-- 10 4 0 6 8
  ^cSu 10 4 0 6 8
  [fAt] 11 3 0 8 6
  /pr0 12 0 2 10 -1
  <RA> 12 0 2 10 -1
  iN 12 0 2 10 -1

» Forum discussion
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1.
Maps
Urban2, Riot, Rok, Cloud, Cliff 2 and Pier.
2.
Servers
Catchgamer, z0r, peliserverit, wireplay, dreamdesings.si and united unless agreed otherwise by BOTH teams.
Exception: Both maps against Portuguese clans will be played at Wireplay.

Netherlands #z0r.nl Matchmode AQ2 Server (TNG) 27920 (81.171.99.215:27920)
Netherlands #z0r.nl Matchmode AQ2 Server (TNG) 27940 (81.171.99.215:27940)
Netherlands #z0r.nl Matchmode AQ2 Server (TNG) 27960 (81.171.99.215:27960)

Norway Catch-Gamer.no AQ2#2 Matchmode 1 (193.69.8.154:27920)
Norway Catch-Gamer.no AQ2#2 Matchmode 1 (193.69.8.154:27923)

Finland clanunited.org - uni private (137.163.30.130:27910)
Finland clanunited.org - clanserver #1 (137.163.30.131:27910)
Finland clanunited.org - clanserver #2 (137.163.30.131:27920)
Finland clanunited.org - clanserver #3 (137.163.30.133:27910)
Finland clanunited.org - clanserver #4 (137.163.30.133:27920)

Finland Codename.fi .:. AQ2 Clan (84.234.69.148:27910)

Sweden kyk in action - public hosted by #eyeCandy (213.114.22.178:27920)

Slovenia mof AQ2 (88.198.54.106:27910)

Finland Peliserverit.fi - AQ2 Clan 1 (83.145.202.85:27910)
Finland Peliserverit.fi - AQ2 Clan 2 (83.145.202.85:27920)

Finland RK|Org - AQ2 Server (62.121.33.254:27910)

United Kingdom Wireplay UK Q2 Action [TP] (195.224.41.30:27920)
3.
Players
A player who has been a part of a lineup clan which has been active in sajhco, may NOT participate with any other sajcho clan.

A lineup is considered to be active when the first playday of the clan begins. The first playday of the qualifying clans will begin the 10th, and the first playday for clans in the league will begin the 2nd of April.

Up until the lineup is activated, the clan may freely add players from outside the sajhco tournament as they please. But once they are activated, a new player must wait one game to be allowed to participate in a sajhco game unless the opponent allows him to play. In the teams section, if it says for example (pd2) after a player, it means he was added during the 2nd playday and will not be able to play that game, but can play in the 3 and following ones.

Every player must use their own/real nick in matches, so no funny names.
4.
Scheduling
There will be 1 game per playday (1 week, monday 00:01-sunday 23.59). However, the schedule is to be seen at as a deadline, rather than a certain period of time that a game has to be played during. With other words, if a clan wants (and manages to) they may play several league games in one week.. and they do not have to be played in order. As long as the deadlines in the schedule are kept.

The qualification phase will be played double speed, meaning 2 playdays/week
5.
Walkovers
Will be dealt with along the way, the intention is of course for all games to be played. And keep in mind that the head admin (sajh/solidas) is a bitch, and may punish clans who mess up too much.
6.
Matchadminning
Done by the players themselves, demos must be recorded by all players.

Demos must be sent, if asked by an admin. Disobeying the rule will result -1p for the clan and a warning for the player. Warned player must send demos of all his remaining games to the admins, if he fails to do so, player gets banned from the tournament. If a clan fails to provide demos upon request by an admin during the qualification phase, they will be forced to forfeit their game.

In case you want a demo from your opponent, tell one of the admins to go ask for it, providing a valid reason.
7.
Matches
During the entire sajhco I, reversed map and reversed skins will be used. Meaning, your map at the opponents server where they chose skin first (male/ctf_r and male/ctf_b)

Matches are to play 4on4 only, unless both clans agree for more players.
8.
Playoffs
The clans which were not invited to the league, must pass through a minor qualification stage. The qualification stage will be played as 3 smaller knockout tournaments each consisting of 8 teams, a total of 24 teams. The clans DO NOT have to pick maps in advance, as they do not know who they will face in the next round. But other than this the same rules apply. They may only pick each map once.

If a qualification match ends in a tie after two maps, both maps will be played again with timelimit 10 minutes.
9.
League
Before the league begins, each team will send their "game plan" to the admin crew, stating which map they want to play vs which opponent. Each clan must pick each of the 6 maps to play twice. When all game plans have been sent, a summary will be published at the web page. And the league may begin. A final will be played vs the top ranked 2 clans, in a 4x20 where all maps are available again. Both teams should send their maps to an admin well beforehand the game. The team ranked #1 will get to select maporder.
10.
Cheating
Don't.
11.
Misc
Dmflags will remain whatever is set at the server, unless an rcon is present. Then the home team may select between 768 and 256 (and equivalent setting with FF if wanted).

MM3 is allowed, but please show sportsmanship and mention it before the game.

Limchasecam must be set to 2.

Specs must be in either of the teams playing, match admins may spec freely, unless their own team is participating in the game of course.

And finally.. the two questions regarding invitations...
"Why is edge invited?"
"Because i am in edge, and ill be damned if im to host a tournament in which im not allowed to play. Unfair? damn right it is, go create your own tournament if you want to be invited even though you suck :)."
"Why isnt my clan invited, we are way better than X?"
"Tough luck, im an admin, you arent."
"But.. i AM an admin"
"Touch luck, im a head admin, you arent." ;)